Asine

Asine is a province of Nithit in the north-west of the main island. The inhabitants of Asine are sometimes referred to as nomads, due to their constant movement.

Description
Asine is the most distant Rolix Garden from the others. It is most notable for its moving properties. The nomads use their ability to shape land to move the highly fertile land. It is unclear where Asine is moving to, even the most high ranking druids don't know as they are being instructed where to move it by the Worldsoul of Nithit however prophecies say that it has a reason to move.

Asine's flora is dominated by very fast growing plants which are even able to move with the land. Additionally, the flora of Asine is constantly changing to adapt to these changing conditions. Asinen culture is known to be highly competitive, the moving of the land is a highly intensive and difficult process and as such only the best mages are allowed to stay within its boundaries meanwhile those who aren't are left to die at the hand's of the curse.

Asine's diplomatic philosophy appears to be watchful. Asine much prefers to watch conflicts from afar and gather as much information as possible before getting implicated themselves. They prefer to avoid them when possible and just continue the Heart's legacy.

Races
Asine is dominated mainly by three races. These are:


 * Elves. The elves are mainly green aligned and are the main movers of Asine. Though not as powerful as the vampires, they use their numbers to gain authority. Elves also serve as the face of Asine as many understand that Marpellet would be frowned upon by the other provinces on Nithit.
 * Zombies. The zombies mainly serve as the brawn of Asine. They are famously strong as they have been blessed by the strength of the Heart. Traditionally, the zombies would be those who have fallen to the curse but were rescued before they died. However, in recent years, the vampires of Asine have learnt necromancy and the zombies in Asine are nomads who died and were revived to continue serving the cause.
 * Vampires. The vampires mainly stay hidden and control things from behind the scenes. They are the result of an ancient ritual uncovered soon after the Diverging of the Gardens, named Marpellet. This enhanced the powers of a nomad greatly, however came with the cost of a thirst of blood as well as being unable to reproduce. Since it has become tradition that a powerful nomad or the chieftain would perform Marpellet shortly after the birth of their firstborn.

Other minor races include:


 * Beast
 * Bird
 * Giant
 * Hag
 * Troll

History
As a Rolix Garden, Asine was originally aligned with green magic, however, due to a large famine in its boundaries, there was a huge amount of death. This forced evolution to harness this black magic and as such started to become noticeably different from the other two Rolix Gardens. In the centre of the forest, there would be gatherings where they could safely use their black magic where Renita could not see and punish them. Soon here, they began to build a temple which would later be named the Heart of Asine. It would be here that the chieftain would stay and people would gather.

Soon after the creation of the Heart, the Worldsoul of Asine began to commune with the inhabitants. It began to instruct them slowly on a direction to shape the land towards. For its will, the Worldsoul offered them power and prosperity. They decided, partially out of fear, to agree to the Worldsoul's will which commenced the movement of Asine.

Sien
Sien Xer was a magical prodigy and the daughter of Azarno Xer. From a very young age, Sien showed her innate gift for land shaping. Especially since she was the daughter of the chieftain, she was celebrated and allowed to properly flourish her skills. However, it hugely inflated her ego. She began to get overly confident and try things that people many years older than her wouldn't even attempt. She was repeatedly warned by elders not to continue, however she ignored them and every time she succeeded with one of these impossible tasks, she felt like she was receiving confirmation that she was correct.

When she was around eight, prophets began foretelling her death. Azarno would banish any who spoke of it, believing it was some kind of sick joke. He did partially agree that she was overly confident but didn't believe that anything bad would happen to her.

When she was 12, she went to Horame's Gorge, an expansive gorge which few could landskate over. Due to her confidence, she believed she could do it. However, due to her young age, lack of experience and underestimation of the difficulty of it, she slipped off her bridge and fell to the bottom of the gorge.

This caused an age of grieving. As a part of the Xer Bloodline and a prodigy, many were affected by her death, and attended her funeral. Due to her body never being recovered, an empty coffin was buried in the Heart of Asine.

Time Lock
Upon Orsin Girv's arrival, Azarno Xer ordered eyes to be kept on him. He was unsure of his intentions and wary of him. He was also sceptical of Sanctara's claims that he was a messenger of the Beyond, partially due to the fact he doesn't believe in it.

Once Orsin killed Doubt, the fears in Asine grew. They were unsure of Orsin's intentions as they doubted that he was helping for the greater good as well as he proved great power by destroying one of the most fearsome creatures on the plane. Once he disappeared from the Throne of Sanctara, they had their suspicions were confirmed and began conversing with the other Rolix Gardens about what they wished to do, but decided to wait and continue watching due to being lack of knowledge. As such they sent, Usperi Kathor, to Dreen, where he found Orsin was still on Nithit and working with Damarvo Frepa on the Crystalline Perfection. Usperi then relayed this information back to Azarno and he ordered it to be destroyed.

During each reiteration of these events, Usperi always managed to find them and destroy the Crystalline Perfection. This frustrated Orsin to the point he left.

Aftermath
After Azarno exposed Orsin's true intentions, a huge amount of blame was directed towards Sanctara. This caused both the Outlands and Bratin to prepare for war. The Nomads decided to show their loyalty towards the Outlands and Bratin but are currently holding back, due to being relatively peaceful. They are currently negotiating with Sanctara to resolve this conflict, meanwhile, Ters Orlaven searches the multiverse to slay Orsin and prove Sanctara innocent.

Notable Characters

 * Azarno Xer
 * Icali Xer
 * Sien Xer
 * Usperi Kathor

Depicted in:

 * Asine, Mutating Panorama

Referenced in:

 * Asinen Coersion
 * Asinen Vine
 * Asinen Wilter
 * Champion of Asine
 * Will of Asine

Mentioned in:

 * Aggressive Martyr
 * Dust to Dust
 * Outland Subsister
 * Spontaneous Change